ColorCorrect is a 3DS Max texture plug-in which alters the colors of any (bitmap or procedural) texture so that you can fine tune the colors or create a variation of it. It eliminates going back and forth between Photoshop and Max and also lets artists use the same map in different parts of the scene to reduce memory consumption. To give you full control, all the parameters are mappable. You can modify the colors of your original texture by changing its hue, saturation, value, luminans, brightness, contrast or RGB channel values. All the numerical parameters are animatable and most of them can be bind to output of other texture.
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